![]() ![]() My World of Warcraft experience is centered around characters and their paths in the world – around personal storymaking and shaping not a DPS machine, not a technical toon, but – first and foremost – Character with a capital C.Īs every good MMO that understands this sort of thing, WoW delivers its character customization big time, succesfully sating this urge. The reason, beyond the completionist’s guilty pleasure of getting a collection wrapped up and there for enjoying, without missing gaps, is simple. There are achievements, map exploration and what not, but my main focus and interest for the game, at least since Draenor, has switched to transmog and, to a lesser extent, mounts. Three, it is collections of different sorts. I’m playing the game for fun, not challenge, relax, not stress, and WoW allows that too. It’s easy for me to try a new system or game activity and dismiss it forever if I don’t feel like doing it. Besides, being a pretty casual player, I’m least bothered about farming anything to maximize my characters’ power, and I’m happy when it’s just enough to keep me going. content hiatus, I do not take pauses of no-gaming too well, and WoW (normally) provides enough content and long term goals to keep me going between expansions – which is great. Two, gaming is my major hobby in general. Also, the world itself is probably the richest, the vastest and allows limitless options for exploration and inventing your own stories outside of the current lore. So be it good or bad, I’m seeing this through from the first person perspective until the end of the final expansion. O ne, is obviously lore and the world as a whole that I’ve been a fan of and felt at home since 90s franchise installments. If you’re reading this blog for a while, you may have grasped the idea that I have three major lures in World of Warcraft. ![]()
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